

A turn-based RPG is obviously not a new concept, but there’re many new ideas here that breath fresh life and energy into the format.

It isn’t long until you meet your first enemies to fight, and this is where Sea of Stars shines brightest. Just small touches like being able to grapple up certain surfaces or jump up short-to-medium-high walls makes everything feel more liberating. As you make your way through the environmental puzzles, one of the first things that hit me – aside from how beautiful this game is – was the freedom I felt. The 2.5d-esque environments require climbing to navigate around them, with plenty of satisfying secrets to discover along the way. This opening section contains everything you need in order to get accustomed to the basic moment-to-moment gameplay of Sea of Stars, and is an excellent, intuitive way to open the demo. Here, you descend down a mountainous area with your crew of four characters, immediately being presented with the gorgeous pixel-art aesthetic reminiscent of classic RPGs. Upon beginning the demo, you’re asked to choose either of the two main characters Valere or Zale to lead your party, before wisely being thrown straight into a slice of the game itself. I’m extremely pleased to say the demo delivered on my expectations and in certain ways surpassed them! Below, I’m going to go into more detail on what the short demo contains, the gameplay included, and also a few areas where I think small improvements could be made before launch. In the Direct, my interest had been piqued by the vibrant, detailed pixel-art aesthetic and the varied-looking turn-based combat so the demo came at an ideal time for me to jump in and see if Sea of Stars could fully grab my attention.

In addition to the short showcase of gameplay footage, we received the announcement of a new demo for the game, which I promptly proceeded to download and play on my Nintendo Switch. The recent Nintendo Direct contained many highlights, and one standout for me was the upcoming RPG Sea of Stars from Sabotage Studio, developers of the critically-acclaimed The Messenger.
